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PlayStation VR2: Everything you need to know about the PS5 VR

Sony has finally revealed the design of the PlayStation VR2 headset and Sense controllers, but a new report reveals a possible delay until 2023.

It’s been five long years since Sony released PlayStation VR in 2016, but thankfully PlayStation VR2 is on its way to taking the best VR console to the next level.

With the PS5 already on sale worldwide, it’s no wonder fans are ready for a PS VR2 headset to go along with the new home console. Sony has already shared the design, controllers, and hardware specs – along with its first game in the big franchise – but we’re still waiting to find out when it’ll go on sale and how much it will cost when it does.

In the meantime, existing PSVR headsets continue to work with the PlayStation 5, though owners have to request a free adapter to connect the camera to the system. What games is Sony giving away for PS4 and PS5 in August 2022?

When will PS VR2 be released?

Sony has confirmed that it’s working on PSVR 2 headsets and that we’ll get our hands on it in early 2023.

Bloomberg and supply chain analyst Ming-Chi Kuo reported that the next-gen PSVR headset had been initially planned to launch in time for Christmas 2022, but it appears that Sony was unable to get its production together in time.

How much will PlayStation VR2 cost?

The first-gen PlayStation VR starter pack costs around $300, but that affordable price point came after a handful of price drops.

In fact, the full PlayStation VR kit was priced at $3,499 at launch in 2016, and we think that’s more representative of the potential cost of the second generation of PlayStation VR headsets.

PlayStation VR2 will include many new and updated technologies to enhance the overall VR experience for PlayStation gamers (which we’ll discuss in more detail below), but of course, the use of high-end technology could increase the overall price.

For reference, the top-end Vive Cosmos costs €771, although the more recent Oculus Quest 2 is much cheaper, at just € 348.

What we mean is that the price will vary depending on the technology that is offered, and for that, we will have to wait for Sony to fully reveal its next-generation VR headset.

What about the design and specifications of PlayStation VR2?

Sony has been teasing the new VR hardware, giving us a glimpse of the headset and Sense controllers and dropping some tech specs, but we’re still waiting for a full spec rundown.

Here we have collected all the official information from Sony, along with leaks, rumors, and patent applications that reveal something else. Why you should get a PS Vita even in 2022?

PlayStation VR2 Design

The design of the headphones is one of the last details that Sony has waited to reveal, but we already know what they will be like.

In the blog post introducing the design, Senior Vice President Hideaki Nishino explains that it has been inspired by the PS5 itself, but with more rounded edges and curves to represent the 360-degree view that players have within the gaming space. the RV.

Some details have been intentionally left the same so that returning gamers will find the experience familiar, such as the location of the headphone jack and the adjustable sight and headband. Other elements are new, such as the lens adjustment dial to adapt it to the distance between the player’s eyes.

Although Sony hasn’t confirmed the exact size and weight, the blog also claims that the new headphones are thinner and lighter than the first generation.

Another big change for comfort is a new vent on the front of the visor, which should help keep you cool (and reduce sweat) during longer gaming sessions.

Oh, and in case you’re worried, the little PlayStation symbols found on the PS5 and DualSense are back here too, and they’ll stretch across the front and back bands of the PS VR2 headset. The Best PC Gaming Headphones With or Without a Mic

PlayStation VR2 Connectivity

Let’s get the bad news out. One of the most anticipated improvements of the second generation of PSVR is wireless connectivity, but Sony has already denied it, confirming on the PlayStation Blog that the headset “will connect to PS5 with a single cable to simplify setup and improve ease of use.” of use, while enabling a high-fidelity viewing experience.”

The cable in question will be a USB-C cable, which makes sense given that Sony has placed a single USB-C port quite prominently on the front of the console.

Until now, the only VR headsets that are wireless out of the box are stand-alone models like the Oculus Quest 2, which by their nature are less powerful.

HTC has released wireless add-ons for the Vive and Vive Cosmos, but they don’t support wireless gaming out of the box; perhaps Sony will take a similar approach and release a wireless adapter after launch. The Most durable wireless in-ear headphones with Bluetooth

PlayStation VR2 Sense knobs

Current Move controllers get the job done and allow you to interact with virtual environments, but without 1:1 tracks they can’t compete with the experience offered by Vive, Cosmos, or Oculus Touch controllers, and Sony knows it.

Weeks after Sony confirmed that it was working on new controllers for PSVR 2, the company published a post on the PlayStation Blog detailing the first look at the upcoming controllers – which have since been confirmed to be called Sense. – and which has followed with the final design seen below.

Featuring an orb-shaped design reminiscent of the Oculus Quest 2 controllers, Sony says the shape “lets you hold the controller naturally” with no limitations on hand movement, and that the ergonomic design should translate to a smoother experience. more comfortable than holding the old controls.

Sense controllers also feature the adaptive triggers and haptic feedback found on the PS5 DualSense controller, arguably the best features of Sony’s new controller.

Plus, finger touch sensing allows for natural in-game gestures, along with the plethora of analog sticks and standard action buttons.

There are no big lights to rely on for tracking this time around either, as Sony has opted for small tracking rings that sit on the bottom of each controller.

According to PSVR Without Parole’s report on the secret development conference, finger touch detection will go a step further: in addition to capacitive touch sensors, controllers will be able to detect how far your fingers are from the sensors, and they will even use that to infer where your other fingers are, generating an idea of ​​the shape of your entire hand without you touching anything.

The new controls are a big step for Sony, and the company announces that there are still more things to come.

PlayStation VR2 Headphone Tracking

One of the biggest advances in the new headphones is that they use “inside tracking,” with cameras built into the headphones themselves to record your location and movements.

This means no external camera is needed, which means buying a less expensive accessory and a little less clutter and space-consuming wiring in the living room. Expert tips for starting a new job to ensure success

PlayStation VR2 Eye tracking

Integrated cameras aren’t the only tracking improvement in PlayStation VR2.

Sony has confirmed that the headset also supports eye tracking, allowing it to recognize where you’re looking even if you don’t move your head.

Sony suggests that this will allow you to use your gaze in specific directions to “create additional input for the game character.”

Going to a patent that was published way back in July 2019, the headset could also use this information to fine-tune what each eye sees and improve stereoscopic depth, also known as parallax imaging.

Eye-tracking market leader Tobii announced in February 2022 that it is “currently in negotiation with Sony Interactive Entertainment (“SIE”) to be the provider of eye-tracking technology in SIE’s new VR headset, PlayStation VR2.”

It is strange that the specific technology is not already in place at this stage of the helmet’s development, and it is even more strange that the announcement was made before negotiations had concluded, although it appears that this is related to compliance by Tobii with the EU market rules.

PlayStation VR2 Screens

The PlayStation VR headset has a 5.7-inch 1920 x 1080 (386ppi) screen, which was acceptable in 2016 but not so much in 2022.

As we move away from first-generation VR headsets, consumers are demanding higher resolution screens to improve the overall look of VR content and make things like reading text in VR more comfortable, and it seems the PSVR 2 will not disappoint in that regard.

Sony has confirmed that the PS VR2 will feature OLED screens, with a resolution of 2000×2040 per eye, giving a total resolution of 4000×2040, making the headset 4K.

It will be compatible with HDR and foveated rendering, a rendering technique that consists of reducing the quality of the image in peripheral vision to allow better quality in the areas that the player is looking at.

The 110-degree field of view is one of the widest on the VR headset market today, and support for 90 and 120Hz frame rates will produce a smoother, more natural viewing experience.

PlayStation VR2 Haptic feedback

In addition to the tactile feedback built into the new Sense controllers, Sony has built tactile feedback into the earbuds themselves.

A single built-in motor will vibrate the headset in response to in-game events, which, combined with the console’s Tempest 3D audio support, could help make games much more immersive.

“For example, players can feel a character’s pulse rate rise during stressful moments, the rush of objects passing near the character’s head, or the push of a vehicle as the character speeds along,” the blog suggests. sony official.

PlayStation VR2 Transparency mode

A rumored but unconfirmed feature is transparency mode. This mode would allow the helmet to display some transparency when needed, for example when zooming in on a real-world object, using the helmet’s forward-facing cameras.

It’s a feature of most major VR headsets, and would certainly be a welcome addition to PlayStation VR 2.

PS VR2 Social Functions

UploadVR has unearthed an unusual patent from 2017 that reveals that Sony was interested in ways to ban players from social VR apps based not only on their language but also their behavior and even body language.

The idea is that users who make rude gestures can be tracked by the headset’s sensors and assigned a “safety rating”, and that people who reach a certain rating are labeled “troublemakers” so that they may be banned from certain social areas or marked for investigation.

Sony never implemented this technology in the first PSVR, but this is perhaps a sign that more powerful new hardware could come, and that with it, Sony may intend to invest more deeply into the social aspect of VR.

Compatible with first-generation PSVR games

The PS5 is backward compatible with virtually the entire PS4 library, so hopefully, it will be backward compatible with the PlayStation VR library as well, though that hasn’t been confirmed yet.

A report from PSVR Without Parole states that Sony is going to be emphasizing remasters of first-gen PSVR games, so expect plenty of older titles to be reissued and optimized for new hardware.

Confirmed games for PS VR2

At the moment, there are only two confirmed games for PS VR2, but one of them is very important.

The most important is Horizon Call of the Mountain, a VR spin-off of Horizon Zero Dawn and its sequel Horizon Forbidden West.

The second is less well-known. Developer Vankrupt Games revealed in a surprisingly candid response to a fan that Pavlov: Shack, currently playable on Oculus Quest 2, will also be available on PSVR 2, suggesting that the original headset “doesn’t have the fidelity” the title requires.

The PSVR Without Parole developer conference report reveals a bit about Sony’s gaming strategy for the new PSVR.

On the one hand, the channel claims that Sony will have a new focus on AAA VR games, moving away from what it calls “virtual reality experiences.” It will do this by pushing developers to work on games that support both VR and TV play, and as part of that will help ensure that players can only download the VR or TV versions of games, as appropriate.

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